Voxel Model Render: Tranquil Moon
I refined my Voxel model by merging the pixels with BooleanUnion, and it helped a lot with fixing the funny black squares in the render. It made the final Moon look as one and the glass texture less messy. I approached the lighting and camera views to capture the crystalline effect that the voxel glass moon had when light was reflected in the material. I focused the camera where there was a lot of interactions between light and Voxels, and not so much in the flatter front planes. What I learned from rendering: I love glass and reflected lights 😋😋 they make for such cool interactions in the models when rendered in Raytraced. The crystalline moon voxel to me is like restful tranquillity, I just feel like floating on a plane of serene waters with this exact skyline and moon in the background. I’m like a magpie, shiny, crystal glittery things I love, of course it’s pink too ^^