Voxel Model Render: Tranquil Moon

 







I refined my Voxel model by merging the pixels with BooleanUnion, and it helped a lot with fixing the funny black squares in the render. It made the final Moon look as one and the glass texture less messy.


I approached the lighting and camera views to capture the crystalline effect that the voxel glass moon had when light was reflected in the material.  I focused the camera where there was a lot of interactions between light and Voxels, and not so much in the flatter front planes. 


What I learned from rendering: I love glass and reflected lights 😋😋 they make for such cool interactions in the models when rendered in  Raytraced. 


The crystalline moon voxel to me is like restful tranquillity, I just feel like floating on a plane of serene waters with this exact skyline and moon in the background. I’m like a magpie, shiny, crystal glittery things I love, of course it’s pink too ^^


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