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Refinements, considerations, and final renders of Laser Cut coasters

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From the Thumbnails, knowing that we were doing Laser Cutting, I wanted to do the Cage coaster idea however switch up it. I like the idea of having a roof for my drink. I also wanted to give engravings a shot. So I decided to design a little gazebo coaster, it has a stand and roof to cover your drink. Yeah it takes some space on your desk for a dedicated spot for your yummy drink.   Sketch Plans, sketching the panels and layers.    Modeling in Rhino-- it was fun to use the Mirror command and have rounded curves to make the engraving designs. I struggled a lot with accidently being stuck in the middle of a command, and then making things copy and move. Finding that there were constant open curves and duplicates was the struggle. I was able to get it in the end, and started extruding the curves to solids to make my render. I decided to use Plywood because I thought it would look natural and classy, and the engravings would look great on it.  Layers for Laser Cutti...

Coaster Brainstorming Thumbnails

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1. Flower  2. Starfish  3. Sleeping dragon  4. Really tall coaster table  5. Fishbowl 6. Cage coaster  7. Spiked walls 8. Campfire (keeps drink warm) 9. Swing 10. Mini drink dispenser 11. Catapult  12. Car The coolest designs I'm excited about is number 6, 9, and 11. Number 6, the caged coaster is so stupidly inconvenient and silly, a coaster that keeps your drink locked away from other people. Its a good concept and would be fun to add extra details. Number 9, the swing set is also a silly fun idea, it would move like a swing and probably spill the drink, no other function than just a moving swing set. Number 11, the Catapult is also a funny stupid idea, a coaster capable of launching your mug, would have to figure out how a catapult is structured. 

Voxel Model Render: Tranquil Moon

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  I refined my Voxel model by merging the pixels with BooleanUnion, and it helped a lot with fixing the funny black squares in the render. It made the final Moon look as one and the glass texture less messy. I approached the lighting and camera views to capture the crystalline effect that the voxel glass moon had when light was reflected in the material.    I focused the camera where there was a lot of interactions between light and Voxels, and not so much in the flatter front planes.  What I learned from rendering: I love glass and reflected lights 😋😋 they make for such cool interactions in the models when rendered in  Raytraced.  The crystalline moon voxel to me is like restful tranquillity, I just feel like floating on a plane of serene waters with this exact skyline and moon in the background. I’m like a magpie, shiny, crystal glittery things I love, of course it’s pink too ^^